Today i want to share a great game that name is Resident Evil 6 Review.
You can't have a modern Resident Evil game without a Mercenaries mode; the arcadey, run-and- gun race to take down as many foes as possible before time runs out. Capcom finally unveiled the Mercenaries component of Resident Evil 6 at the Tokyo Game Show, and it mirrors Resident Evil 5's version in almost every way. it is proven to be a worthwhile diversion from the standard story mode in the past, and now, with with the social-centric ResidentEvil.net, it's yet another way you can compete against your acquaintances in the race to the top of the leaderboards.
Each round starts with a modest alotment
of time, but play your cards right, and you can easily double or triple
the length of a circular. Killing enemies yields time-bonuses based on
the method employed. Typical body-shots resulted in a 5 second bonus,
but take out a foe with physical-force or head-stomp, and you'll double
your reward. Time-crystals are handily strewn about each map as well,
the locations of which are pre-determined, giving seasoned Mercenaries
the upper hand when chasing the prestige of higher scores and the
elusive "S" rank. the most desireble players will be able to
considerably extend their sessions, but fail to take advantage of every
opportunity, and you'll only last a few minutes, at best. It was
challenging to keep the clock running at the beginning, but once we got
accustomed to the location of crystals, and the pacing of the oncoming
hordes, our scores quickly improved with each subsequent round.
Players are given the option to choose one of three characters: Leon, Chris, or, Jake. Each comes with their own selection of weapons and secondary support items that defines their relatively unique play-styles. Jake primarily uses hand-guns, the highlight being the “Elephant killer”, which when you may assume, bulldozes through enemies in a single shot. Chris carries an assault rifle and a 9-mm pistol, but also comes complete with access to a combat-knife, should he run out of ammo. Lastly, Leon packs dual pistols, and a compact, pump-action shotgun. Compared to Resident Evil 5's mercenaries mode, which included ten playable character-builds, Resident Evil 6's three seems very paltry, however it's highly likely we'll see more characters, or variations on the current linup, when the game is released.
There appear to be 6 maps available in all, however, only four were playable during the appoointment: "Urban Chaos", "Rail Yard", "High Seas Fortress", and, "The Catacombs". Each has their own assortment of enemies: Zombies in the Catacombs, Thugs in Urban Chaos and the Rail Yard, and lastly, Military Forces within the Fortress. Studying the maps is vital to survival, as items, time-bonuses, and environmental eccentricities will, no doubt be the key to achieving a high-score.
In line with the main game, you can team
up with friends locally or online, the former of which is accomplished
via split screen. Communication will be the key to victory, presumably,
as a misplaced explosive or shotgun blast might harm your teammate.
Unfortunately, as this was a single-player setup, we were unable to test
coop during the demo.
Overall, Resident Evil 6's Mercenaries mode will seem
familiar to anyone accustomed to the one in Resident Evil 5. The
integration of ResidentEvil.net's social features provides a new means
of motivation, and potentially extends the games lifespan as a
competitive multiplayer experience. there is no telling how, or if,
ResidentEvil.net will take off, but Mercenaries, very than the main
game, stands a fair chance of enticing players into social competition
when the game ships early next month.
Watch Video
https://www.youtube.com/watch?v=iyJpJOLwK7M&feature=player_embedded#t=0s
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